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K9UO Wiki
This is the public source of truth for K9UO. Systems marked LIVE are deployed on the shard. BETA items are active test targets. LOCKED IN items are approved for development but are not presented as live until deployment and verification are complete.
Live on the shard
Haven training
- Training Beetles for barding/training support
- Provocation training pair
- Discordance and Peacemaking support
- Animal Taming training support
- Veterinary / Healing training support
- Harmless Resistance Training Imp
- Permanent Forensics training corpse
- Haven fishing support
Starter package
- Adventure Satchel
- Resource Bag
- Lore Book
- Gold Pouch
- Token Bag and Token Ledger
- Power Scroll Ledger
- Pocket Command Book
- Fishing Pole and Shepherd's Crook
- Training Dagger, Starter Robe, Charger of the Fallen
- Young Adventurer Waraji
- Bandages, scissors and appearance items
Loot routing
- Automatic corpse harvesting / resource routing
- Resource Bag routing
- Lore Book routing
- Power Scroll Ledger
- Special permanent player storage system
Beta testing focus
What testers should hit hard
- Haven skill-training loops
- Starter item delivery and persistence
- Loot routing and ledgers
- Fishing and gathering
- Death/relog/restart persistence
- Anything that can duplicate, delete, strand or mis-route items
Testing rule
Report what happened, what was expected, character name, location, and whether the issue survives relog/restart. Screenshots are strongly encouraged for visual or inventory problems.
Crafting, BODs and rare rewards
BOD progression
- Short repeatable BOD cadence targeted at 15 minutes per eligible NPC
- Completed valid BODs should be able to roll another opportunity quickly
- 100.0 -> chance at 105 cap scroll
- 105.0 -> chance at 110
- 110.0 -> chance at 115
- 115.0 -> chance at 120
- Lower-cap scrolls remain useful for trade/resale
Craft Enhancement
- Profession-specific BOD suits
- Random +1 to +5 Craft Enhancement pieces
- Craft Enhancement does not raise displayed skill
- Runic tools layer on top of trained skill and gear
Ultra-rare craft rewards
- Independent jackpot-style rolls
- Tailoring: extraordinary cloth / special materials
- Blacksmithy: Ancient Smith Hammers and extreme craft-potency variants
- Inscription: rare quills, runics and Necronomicon materials
- Comparable profession-specific relic rewards for other crafts
Global rare loot
Eligible monsters will have a very small chance to drop unusual tradable rewards beyond normal loot. Planned rarity bands are Rare, Elite, Ultra-Rare, and Mythic. Higher-risk monsters can access better odds or higher pools. The purpose is to create genuinely uncommon trade, vendor and collector items rather than identical endgame gear for everybody.
Planting, farming and land
Real farm land
- Players can buy real outdoor parcels
- A parcel can be a home, farm, garden, or mixed homestead
- Garden-only land is valid; a house is not required
- House plots may still be leveled and merged by players
Wilderness building
- Normal wilderness should remain broadly buildable
- Forested parcels may retain trees for harvesting
- Owners may clear/level land and build instead
- Primary no-build terrain: lakes/open water and mountains
Town plots
- No normal residential housing inside towns
- Town plots are for player stores/businesses
- One commercial plot per player/business
- Goal: preserve room for other players
Farm loop
- Seeds, soil, planting, watering, tending and harvest
- Food, herbs, fibers, dye plants and rare magical crops
- Harvests feed Cooking, Alchemy, Tailoring, Inscription and trade
- Rare seeds, unusual hues, ancient seeds and jackpot harvests
The Yard/Garden Wand concept is being adapted into a K9UO-owned system for working purchased outdoor property. The design is inspired by the useful idea, not dependent on another shard's code.
Locked in / coming soon
Necronomicon Ex-Mortis
- Unified player-facing spell/ability book
- Replaces separate starter spellbooks
- Blessed and tradable
- Craftable through Inscription
- Equipped-only caster bonuses
- Random Arcane Affinity
- Existing spell knowledge must be preserved during migration
Haven combat expansion
- Pair of permanent training golems near the blacksmith
- Close enough for Momentum Strike
- Weapon/combat skill training
- Real Bushido, Chivalry and Ninjitsu ability use
- Haven-local harmless Magery training behavior
Economy systems
- Keep Our Town Clean trash-token rewards
- Profession runics
- Craft suits
- Ultra-rare BOD rewards
- Ultra-rare monster drops
- Player farming economy